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pcwalton's profile
Patrick Walton
Patrick Walton
Patrick Walton
@pcwalton

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Patrick Walton

@pcwalton

Research engineer at Mozilla

San Francisco, CA
pcwalton.github.io
Joined November 2009

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    1. comex‏ @comex 10 Oct 2018
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      Does anyone know of any experiments or research into creating 3D models that, rendered from the right perspective / with the right shaders, exactly match existing 2D pixel art – but can be smoothly rotated? (Or very very close to exactly.)

      6 replies 0 retweets 3 likes
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    2. Patrick Walton‏ @pcwalton 10 Oct 2018
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      Replying to @comex

      Seems like it’s asking the wrong question, IMHO: there’s a trivial solution (convert pixels to voxels), but it’s not very useful. I think what you want is non-photorealistic rendering generally; there’s a fair bit of work in that area but not enough.

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    3. comex‏ @comex 10 Oct 2018
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      Replying to @pcwalton

      Sort of. You definitely need non-photorealistic rendering techniques to make the appearance line up from the magic angle. But I’m interested in matching existing pixel art, not just creating new art that looks like pixel art.

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      Patrick Walton‏ @pcwalton 10 Oct 2018
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      Replying to @comex

      I think you have to solve the problem of creating new art that looks like pixel art before you solve the problem of matching existing pixel art. Artists cheat with pixel art: it’s not physically accurate because of pixel snapping, etc.

      11:45 AM - 10 Oct 2018
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        2. comex‏ @comex 10 Oct 2018
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          Replying to @pcwalton

          Sure, and if you have any interesting links for just that, I’m interested as well. Reminds me of font hinting…

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        3. Patrick Walton‏ @pcwalton 10 Oct 2018
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          Replying to @comex

          I doubt there’s been much work in this area…non-photorealistic rendering just isn’t an adequately explored topic these days. You should go for it :) (IMO, the incentives structure in CG research is all messed up…2D anything is almost impossible to get published.)

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