Does anyone know of any experiments or research into creating 3D models that, rendered from the right perspective / with the right shaders, exactly match existing 2D pixel art – but can be smoothly rotated? (Or very very close to exactly.)
Seems like it’s asking the wrong question, IMHO: there’s a trivial solution (convert pixels to voxels), but it’s not very useful. I think what you want is non-photorealistic rendering generally; there’s a fair bit of work in that area but not enough.
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Sort of. You definitely need non-photorealistic rendering techniques to make the appearance line up from the magic angle. But I’m interested in matching existing pixel art, not just creating new art that looks like pixel art.
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I think you have to solve the problem of creating new art that looks like pixel art before you solve the problem of matching existing pixel art. Artists cheat with pixel art: it’s not physically accurate because of pixel snapping, etc.
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