I understand why programming operating systems is hard. Or compilers, or games, etc. Can someone explain to me why programming payroll systems is hard, leading to cancelled multi-$million projects & systems that take 40 hours to run process 10,000 people? https://www.revolvy.com/page/Chrysler-Comprehensive-Compensation-System …?
I think the most important difference is that if game code goes wrong, oh well. If payroll code goes wrong in the slightest, very bad legal things happen, up to and including criminal liability.
-
-
well, it goes somewhat wrong all the time and mostly it just means "we'll fix it and refund you the difference in your next check" but some bugs can get expensive.
-
Yeah, I admittedly exaggerated it. Not all mistakes are that bad. But there are some very bad outcomes in the long tail of consequences for getting payroll wrong.
End of conversation
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.