A week working on graphics stuff: * Learned to hate antialising and floating point math. * Debugging coordinate space issues is the funniest. * Miss rr _so much_ when I have to debug something in a shader. But hey, I'm learning a ton, that's for sure!
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I was going crazy when I wrote my first WR-related patch to support nice border collapsing in tables (https://phabricator.services.mozilla.com/D4793 ) until
@nicalsilva gladly explained to me that I had lost already if I was trying to render two AAd non-axis-aligned primitives without bleeding... :P -
Given how terrible border-collapsing is everywhere else I think I'll just disable AA for this (which is what Gecko does) and move on. But yeah, the rest of my border antialising fight this week has also been a ton of fun... Also how many algorithms ended in AA can there be? :)
End of conversation
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