Wanted: A crate that implements a buffered zlib decoder that buffers, say, 32K of uncompressed data by doing the decompression in a separate thread. I think it’d be an easy way to speed up a lot of apps (image decoding, etc.) via pipelining, without much effort.
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Can we call it ripzip
Thanks. Twitter will use this to make your timeline better. UndoUndo
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It would be a much simpler setup than doing async I/O, at least on Linux. Windows async APIs are actually well designed imho.
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But a really heavy amount of I/O would benefit from async I/O with direct writing. Again it’s just more complicated and why many projects opt for a pool of I/O threads rather than using async I/O and managing their own buffers. Depends on the nature of the I/O too of course.
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