Good insight from Take Two, that can be applied to the whole industry. Games is an industry driven by people, and the biggest limitation in making more/bigger/better games is usually on finding the right people at the right time in the right place. https://www.gamesindustry.biz/amp/2018-05-30-market-for-dev-talent-is-tight-take-two …
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Sweden is a country of just 10M people, and yet there are several hundreds of open positions in games companies here. So... talented people of the world: you know what to do. I promise: the winter's not that bad.
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Does Rust count? Most of our new dev is in Rust for our group, it’s been pretty glorious
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Wait what? That's interesting. What sorta stuff do you use it for? if you don't mind me asking
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essentially trying to use it as primary language for almost everything. microservices, web servers, rendering, asset pipelines, client & command-line applications. we have some C++ services & modules still and Python is still primary for Deep Learning due to the large ecosystem
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Welcome to the Rust games/graphics club :) Feel free to reach out!
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