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pcwalton's profile
Patrick Walton
Patrick Walton
Patrick Walton
@pcwalton

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Patrick Walton

@pcwalton

Research engineer at Mozilla

San Francisco, CA
pcwalton.github.io
Joined November 2009

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    1. René Rivera‏ @grafikrobot 19 Jul 2018
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      Replying to @hatcat01 @Cor3ntin and

      1. Good question, 2. No, 3. Yes. But the broader the user base the least effective a single global library, ie stdlib, is at solving their problems. Hence you need a large and varied set of solutions, ie many libraries, to serve all users.

      1 reply 0 retweets 2 likes
    2. Patrick Walton‏ @pcwalton 19 Jul 2018
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      Replying to @grafikrobot @hatcat01 and

      Just for what it’s worth, I can pretty much guarantee you no browser engine will use whatever you come up with in the committee for 2D graphics. We browsers are probably the largest users of 2D graphics.

      1 reply 0 retweets 3 likes
    3. JF Bastien‏ @jfbastien 19 Jul 2018
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      Replying to @pcwalton @grafikrobot and

      I brought up that point at the committee meeting. Browsers were clearly not a target for the proposal, and nobody was surprised by my statement.

      1 reply 0 retweets 1 like
    4. Patrick Walton‏ @pcwalton 19 Jul 2018
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      Replying to @jfbastien @grafikrobot and

      So does the committee want users or not?

      1 reply 0 retweets 0 likes
    5. JF Bastien‏ @jfbastien 19 Jul 2018
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      Replying to @pcwalton @grafikrobot and

      A proposal must have interested users, yes. A proposal doesn't need to satisfy users who want something else, which is the case for browsers and 2D graphics.

      1 reply 0 retweets 1 like
    6. Steve Canon‏ @stephentyrone 19 Jul 2018
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      Replying to @jfbastien @pcwalton and

      I am really curious who the users for this would be. Game devs who don’t want middleware? Application devs who insist on building the UI from scratch?

      2 replies 0 retweets 1 like
    7. Corentin‏ @Cor3ntin 19 Jul 2018
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      Replying to @stephentyrone @jfbastien and

      People pushed "teaching" as one of the motivational use cases

      1 reply 0 retweets 0 likes
    8. Patrick Walton‏ @pcwalton 19 Jul 2018
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      Replying to @Cor3ntin @stephentyrone and

      OK, but the justification for the standard was weird policies around third-party code at big game studios. That’s pretty far removed from the teaching use case.

      1 reply 0 retweets 2 likes
    9. JF Bastien‏ @jfbastien 19 Jul 2018
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      Replying to @pcwalton @Cor3ntin and

      As far as I understood the claimed consumers were - students - people who just want to put things on the screen (say, to do a graph) I don't disagree with helping them. I like things on the screen. That being said, I see flaws with the now-defunct proposal: (...con't)

      1 reply 0 retweets 2 likes
    10. JF Bastien‏ @jfbastien 19 Jul 2018
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      Replying to @jfbastien @pcwalton and

      Flaws: - teaches the wrong thing - can't even put text on my axis I'd much rather have something that'll be similar to what high-end graphics are like (batching comes to mind). And I want all the complex stuff like text... understanding that it's complex!

      2 replies 0 retweets 2 likes
      Patrick Walton‏ @pcwalton 19 Jul 2018
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      Replying to @jfbastien @Cor3ntin and

      To me starting at the high level feels like putting the cart before the horse. Start with the basics, like what SDL gives you. See if that gains traction. Then go up the stack.

      4:17 PM - 19 Jul 2018 from South Beach, San Francisco
      • 1 Like
      • eddyb, thriving in isolation,
      2 replies 0 retweets 1 like
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        2. JF Bastien‏ @jfbastien 19 Jul 2018
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          Replying to @pcwalton @Cor3ntin and

          Arguably the ill-fated 2D Graphics proposal starts at the basics: points, lines, etc. 😛

          2 replies 0 retweets 1 like
        3. Patrick Walton‏ @pcwalton 19 Jul 2018
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          Replying to @jfbastien @Cor3ntin and

          I mean, like, opening a window and getting a bitmap you can put pixels into. Drawing a line is already extremely complex (do you antialias? what level, if any? what color space? do you have a diamond exit rule?)

          2 replies 0 retweets 2 likes
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        2. Corentin‏ @Cor3ntin 19 Jul 2018
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          Replying to @pcwalton @jfbastien and

          One issue is that nothing is simple about graphics or SDL. Probably an order of magnitude more complex than anything the committee worked on so far.

          1 reply 0 retweets 0 likes
        3. Patrick Walton‏ @pcwalton 19 Jul 2018
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          Replying to @Cor3ntin @jfbastien and

          Yes, that brings me to my next point: There has to be some point at which you draw the line and say “this is no longer the C++ committee’s responsibility, it’s Khronos’”. Otherwise the C++ committee will grow to absorb everything.

          1 reply 0 retweets 1 like
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