is it the state management with message passing (of events) in a tree which actually ends up with a quite connected graph of possible interactions? I've been thinking about this for years and the only things I can come up with are encapsulating and exploiting static structure.
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That is, facilitating local interactions (by flattening the ownership) while using something else (more akin to IPC RPC) to glue these local subgraphs together, and then heavily specialize & optimize the resulting mess away. I haven't gotten as far as testing any of this, sadly.
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