the plotter interaction and path planning is old. so i just export from #lisp to the format i've always used for controlling the plotter.
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i've been looking into different kinds of hatching and "stippling", but not fur. currently doing the lazy version for the plotter.
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It would be interesting to figure out what looking like fur consists of.
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yes. and i think the kinds of random walks i often use could work for this (but i guess i only really have one hammer ...)
End of conversation
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