@paulg @hunterwalk diff psychology + economics too, though. iOS apps=no trial, no refunds, low/no marginal cost; coffee=high marginal cost.
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@ryan@paulg@hunterwalk + the price anchor effect. When $0 is the anchor, it's difficult to convince people to pay anything later. -
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@Riffstation@ryan@paulg@hunterwalk Those making $ elsewhere (Apple/hardware) & Google/ads) got us used to quality software costing $0.
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@paulg@hunterwalk overvalue physical things, or undervalue digital things? (is there a difference?)Thanks. Twitter will use this to make your timeline better. UndoUndo
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@paulg@hunterwalk@StevenLevy Knutson http://1.usa.gov/1aJV5qX relativity of hngr satiation vs abstr cncpt of app gamification stims plsr ctrThanks. Twitter will use this to make your timeline better. UndoUndo
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@paulg@hunterwalk@StevenLevy agree! games have used lure of physical to sell virtual for years (Sims is $6B franchise.) any other apps?Thanks. Twitter will use this to make your timeline better. UndoUndo
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@paulg@hunterwalk@StevenLevy is an event/community a physical thing? re: "people overvalue physical things" cc@glusman@nategraves -
@heif@paulg@hunterwalk@StevenLevy@nategraves Community is something u feel. Event = physical manifestation of community
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@paulg@hunterwalk Is the huge opportunity in physical goods or overcoming the psychological barrier towards buying apps? Maybe both?Thanks. Twitter will use this to make your timeline better. UndoUndo
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@paulg@hunterwalk Yeah I agree. I find for larger amounts people spend it easier online though.Thanks. Twitter will use this to make your timeline better. UndoUndo
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