Teach him the miracles of pointer math before he goes full javascripter
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hahah save him before it’s too late!
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You’re both right.
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Low-level is not shit. It has different trade-offs (speed, execution efficiency and hardware verbosity over ease and speed of code development [built-in features, code verbosity]
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More like "they were saving 3 extra bytes"
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Why would there be a field that is only 8-bits anywhere in a modern game? Isn’t working on 32-bit fields better optimized on modern CPUs?
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Looks like a conscious choice though. Unless eg. the score of the game is used enough in the AI code that the memory compactness pays off in term of performance, this looks curious.
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Mind your language, more like
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"Who will ever need more than 640KB?" -- Bill Gates (attributed, but never confirmed)
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