what % of YCs value comes from network effects (including cohort, alumni, and brand)?
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Many people do not know that the main value comes from Batching. It is extremely effective. We tried it in games and 1 mln copies sold later are still pleasantly surprised. It just works.
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What do you mean by batching? Having cohorts of startup getting coached together? How does that apply to games, if so.
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my question was intended to be less focused on brand and more on the value of cohorts/alumni nfx (which is my outsider view of how most yc value is generated) as a proxy for understanding how much value is generated in universities by network effects vs explicit learnings
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related thread https://twitter.com/wminshew/status/1224944686953091075?s=21 … (also bummed I didn’t notice this q wasn’t properly created as a poll - the perils of late night transcontinental tweeting)https://twitter.com/wminshew/status/1224944686953091075 …
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