(The absence of such notices doesn't mean a design is good, though. If autocomplete shows lots of people have to search to figure out how to use something, that counts as a notice.)
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Exactly! Icons are not the solution always. It must be natural. But to do that you need to know your audience well. A 60-70 year old might have problems without a guideline...
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The only thing I demanded from my developers implementing ESCAPE was: I have to be able to use it without a manual.
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I can see how a piano works but I can't get it to make the music I want (but maybe with instruction).
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Agreed, though can be helpful in certain contexts. Even the iPhone provides helper text (not onboarding) when it notices people are struggling with gestures. Then again they could have used a more obvious unlock affordance..pic.twitter.com/U8JVsJKnX3
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The classic on this topic: The Design of Everyday Things -https://www.amazon.com/dp/0465050654/ref=cm_sw_r_cp_api_i_qFVYCb92YTQBV …
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Affordances FTW

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I disagree with this as this is a generic statement. It may work for B2C products, but for B2B products, which require a steeper learning curve, such instructions end up improving UX imo. Your audience should reflect the UX and design.
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