You could make a case that it's a step forward that our kids play with virtual toys (= video games) rather than physical ones. If video games hadn't taken off, maybe we'd be complaining kids were so literal-minded they had to have actual physical toys
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Did neither of you play video games growing up? I did and also read plenty of books and played sports and had lots of friends etc. I think gaming was one of the first reasons I got excited about coding and computers. Don’t think there is a big trade off between games and life.
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I've started to wonder if the problem is "screen time" or passive consumption— Or some combination of passive consumption plus less in-person socialization. Wish there were more to read teasing those apart, or easier ways to figure it out.
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One early experience I had was starting my own multiplayer clan and running it. Was responsible for recruiting and retaining members. Was a formative experience that got me excited about founding companies later.
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Also, conventional wisdom is clear on all forms of screentime: it’s bad because it dulls the mind. Hackers have a more nuanced perspective based on fondly remembering personal growth. You have insight into how hackers experience growth outside of conventional wisdom.
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