I heard you've got a really cool narrative designer on your team... 
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Howdy Paul. Great idea. I'd love to get involved.
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Great to hear that Mark, would be a pleasure, I'm sure we'd have a laugh at the same time.
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I always see the two hardest areas of game Dev as the beginning and the end. The design process/prototyping and fleshing out a large game and then how to put that added 20% of polish to any title for its release, were we see so many people fail.
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Would enjoy diving into these suggestions very much. Thanks Josh.
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I'm happy to help out :) I like GDC talks with pragmatic advice. Do this, do this, do this - then you get these results. Possibly some insight into getting pitches green lit, how you measure quality, how to benchmark features against other competitors etc. Hope it helps!
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Yeah I hear you Jamie. I try to give practical advice during my own talks, mixed with a little anecdotal content from lessons I've learned. Some great suggestions here, thank you.
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I’d happily jump on this if you ever had space fella!

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Sounds like a plan Jake.
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