In the end, there were too many security flaws, and too many memory leaks. It was a hard decision, but the right one, to scrap humanity 1.0.
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@paulbaumgart@CTZN5 Too many interdependencies to refactor the code. Better start over, with TDD and an agile... We have no stakeholders. -
@MicroSFF Pithiness aside, IRL we'll basically do a hybrid if both. Fork & open-src the code; good pieces ild & new kept@paulbaumgart - 2 more replies
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