How does the speed of light limitation make sense for any reason but computational tractability? (locality=>parallelizable). (Not saying we're a simulation, there are other scenarios where the universe "runs" on some underlying "hardware".)
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Start of Univ is computationally simple, its end is too, in the middle is the complexity of paths, all computed simultaneously. Paths have different durations.
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Locality means you need indeed a form of 'network communication' between those localy-limited hardware machines, and the amount of information even with the speed of light limitation is absurdly high.
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So i would want to hear ideas about that point before to the heat death part.
End of conversation
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