This kind of a circular argument, though, unless computation requires locality even in a universe without locality. Otherwise it's just saying that program locality implies hardware locality, which is just hopping to the next turtle.
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Physics doesnt say it has a reason for there to be a limit, the space itself expands faster than light if your point is that the limitation points to a hardware to defines that limit.https://www.youtube.com/watch?v=n3oj1YKIeag …
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A slow-expanding universe, with speed of light limitation on interaction, could still be run on locality-limited hardware. But computational complexity won't decline over time as it will in ours. Err, maybe from entropy.
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Locality means you need indeed a form of 'network communication' between those localy-limited hardware machines, and the amount of information even with the speed of light limitation is absurdly high.
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So i would want to hear ideas about that point before to the heat death part.
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other facts of relativity point that way for example gradual slowdown of time near huge mass-energy concentrations
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a.k.a lag
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Singularities happening when you put too much mass in the same place? Sounds like a stack overflow to me. Black holes swallow mass because they store extra mass out of bounds.
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Well, if there were no speed limit in the world in which the simulation is run, they could probably design computers without the need for parallelization. If there is a speed limit in that world, maybe they just want to make the sim world true-to-life?
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Gerard t' Hooft made a paper where he derived a surprising amount of physics just from the assumption that reality is an efficient simulation. I don't think it was a serious paper though, he was just toying with the idea.
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Or God loves you and wants to make a universe you can understand.
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Locality seems elegant because it lets you reuse the same physics everywhere.
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