Skip to content
  • Home Home Home, current page.
  • About

Saved searches

  • Remove
  • In this conversation
    Verified accountProtected Tweets @
Suggested users
  • Verified accountProtected Tweets @
  • Verified accountProtected Tweets @
  • Language: English
    • Bahasa Indonesia
    • Bahasa Melayu
    • Català
    • Čeština
    • Dansk
    • Deutsch
    • English UK
    • Español
    • Filipino
    • Français
    • Hrvatski
    • Italiano
    • Magyar
    • Nederlands
    • Norsk
    • Polski
    • Português
    • Română
    • Slovenčina
    • Suomi
    • Svenska
    • Tiếng Việt
    • Türkçe
    • Ελληνικά
    • Български език
    • Русский
    • Српски
    • Українська мова
    • עִבְרִית
    • العربية
    • فارسی
    • मराठी
    • हिन्दी
    • বাংলা
    • ગુજરાતી
    • தமிழ்
    • ಕನ್ನಡ
    • ภาษาไทย
    • 한국어
    • 日本語
    • 简体中文
    • 繁體中文
  • Have an account? Log in
    Have an account?
    · Forgot password?

    New to Twitter?
    Sign up
patmarkey's profile
Patrick Markey
Patrick Markey
Patrick Markey
@patmarkey

Tweets

Patrick Markey

@patmarkey

Professor of Psychology and Director of the IR Laboratory at Villanova University. Author of Moral Combat: Why the War on Violent Video Games is Wrong.

Villanova University, PA
interpersonalresearch.com
Joined March 2011

Tweets

  • © 2019 Twitter
  • About
  • Help Center
  • Terms
  • Privacy policy
  • Cookies
  • Ads info
Dismiss
Previous
Next

Go to a person's profile

Saved searches

  • Remove
  • In this conversation
    Verified accountProtected Tweets @
Suggested users
  • Verified accountProtected Tweets @
  • Verified accountProtected Tweets @

Promote this Tweet

Block

  • Tweet with a location

    You can add location information to your Tweets, such as your city or precise location, from the web and via third-party applications. You always have the option to delete your Tweet location history. Learn more

    Your lists

    Create a new list


    Under 100 characters, optional

    Privacy

    Copy link to Tweet

    Embed this Tweet

    Embed this Video

    Add this Tweet to your website by copying the code below. Learn more

    Add this video to your website by copying the code below. Learn more

    Hmm, there was a problem reaching the server.

    By embedding Twitter content in your website or app, you are agreeing to the Twitter Developer Agreement and Developer Policy.

    Preview

    Why you're seeing this ad

    Log in to Twitter

    · Forgot password?
    Don't have an account? Sign up »

    Sign up for Twitter

    Not on Twitter? Sign up, tune into the things you care about, and get updates as they happen.

    Sign up
    Have an account? Log in »

    Two-way (sending and receiving) short codes:

    Country Code For customers of
    United States 40404 (any)
    Canada 21212 (any)
    United Kingdom 86444 Vodafone, Orange, 3, O2
    Brazil 40404 Nextel, TIM
    Haiti 40404 Digicel, Voila
    Ireland 51210 Vodafone, O2
    India 53000 Bharti Airtel, Videocon, Reliance
    Indonesia 89887 AXIS, 3, Telkomsel, Indosat, XL Axiata
    Italy 4880804 Wind
    3424486444 Vodafone
    » See SMS short codes for other countries

    Confirmation

     

    Welcome home!

    This timeline is where you’ll spend most of your time, getting instant updates about what matters to you.

    Tweets not working for you?

    Hover over the profile pic and click the Following button to unfollow any account.

    Say a lot with a little

    When you see a Tweet you love, tap the heart — it lets the person who wrote it know you shared the love.

    Spread the word

    The fastest way to share someone else’s Tweet with your followers is with a Retweet. Tap the icon to send it instantly.

    Join the conversation

    Add your thoughts about any Tweet with a Reply. Find a topic you’re passionate about, and jump right in.

    Learn the latest

    Get instant insight into what people are talking about now.

    Get more of what you love

    Follow more accounts to get instant updates about topics you care about.

    Find what's happening

    See the latest conversations about any topic instantly.

    Never miss a Moment

    Catch up instantly on the best stories happening as they unfold.

    Patrick Markey‏ @patmarkey Jan 14

    New paper out based on a massive sample (n = 355,358) finds that screens explain less than 0.4% of depression AND shows why previous research is deeply flawed - unless you are willing to believe potatoes and eyeglasses are also destroying a generation (Thread 1/13)pic.twitter.com/AF3GP68b94

    8:00 AM - 14 Jan 2019
    • 878 Retweets
    • 1,316 Likes
    • Cecily arnold rosielle Azzam Tomeh Daisuke MATSUYOSHI Wesley Yang Merenan Canta Mornings Yago Galleta 🔻🇪🇺 ygrequel
    24 replies 878 retweets 1,316 likes
      1. New conversation
      2. Patrick Markey‏ @patmarkey Jan 14

        2/13 Although most scholars would agree this effect is tiny – similar effect sizes using this SAME data set are the basis for the radical claims about the dangers of smart phones. But what the Nature: HB paper does next is exciting.pic.twitter.com/0mijUXGp6b

        2 replies 15 retweets 43 likes
        Show this thread
      3. Patrick Markey‏ @patmarkey Jan 14

        3/13 It examines how strongly various neutral items in these data sets were related to depression (below a 1x effect means it had the same effect as screen time). For example, the effect of wearing eyeglasses on depression is 1.45 times greater than the effect of screens!pic.twitter.com/VRp5FTiAdF

        1 reply 26 retweets 64 likes
        Show this thread
      4. Patrick Markey‏ @patmarkey Jan 14

        4/13 So, if we believe screens are destroying a generation that would mean that so are: Potatoes, having asthma, not drinking milk, going to movies, music, religion, being tall, biking, and wearing glasses!pic.twitter.com/pK7dWevmDS

        3 replies 40 retweets 92 likes
        Show this thread
      5. Patrick Markey‏ @patmarkey Jan 14

        5/13 Now before we tell kids to stop wearing glasses AND take away cell phones the authors point out that due to questionable research practices of past scholars even the tiny effect of screens on depression is likely overestimated.pic.twitter.com/HMbVzjv3I7

        1 reply 22 retweets 65 likes
        Show this thread
      6. Patrick Markey‏ @patmarkey Jan 14

        6/13 In other words, previous researchers using these large data sets made many “choices” before publishing their findings. For example, in the MtF data set there are various items that COULD be used to in different combinations measure depression.pic.twitter.com/yHt9GzbMep

        3 replies 10 retweets 46 likes
        Show this thread
      7. Patrick Markey‏ @patmarkey Jan 14

        7/13 In fact, this is exactly what past scholars have done. Here is a breakdown of the different items past scholars have used to measure the SAME construct from the SAME data set.pic.twitter.com/Jxx8JqpzPp

        2 replies 12 retweets 45 likes
        Show this thread
      8. Patrick Markey‏ @patmarkey Jan 14

        8/13 In addition to this choice there are many other choices past scholars made (e.g., how do they measure technology use, do they use covariates, etc.). In fact there are trillions of different combinations past researchers could have used in some of these data sets!

        1 reply 9 retweets 29 likes
        Show this thread
      9. Patrick Markey‏ @patmarkey Jan 14

        9/13 The problem is that with so many combinations it was easy for past scholars to “pick and choose” the findings the best fit their belief. This picking and choosing can have a dramatic impact on the final product.

        1 reply 11 retweets 41 likes
        Show this thread
      10. Patrick Markey‏ @patmarkey Jan 14

        11/13 The current authors demonstrate that various combinations produce very different results. For example, the relation with well-being and screens can vary between -.075 to +.05 (both significant) in the EXACT SAME DATA-simply depending on the choices made by a researcher.pic.twitter.com/CwjBtfbq54

        2 replies 20 retweets 52 likes
        Show this thread
      11. Patrick Markey‏ @patmarkey Jan 14

        12/13 This is problematic because it means a researcher can make the data appear to tell whatever story they want it to tell in order to fit their belief that screens are destroying a generation.pic.twitter.com/3pssEYLugS

        2 replies 21 retweets 67 likes
        Show this thread
      12. Patrick Markey‏ @patmarkey Jan 14

        13/13 The take home from this new study is the evidence that smart phones are destroying a generation is not any stronger than potatoes and eyeglasses are destroying a generation. The moral panic surrounding the fear of screens is simply not supported by good science.pic.twitter.com/Ox9CVlpTB6

        6 replies 67 retweets 136 likes
        Show this thread
      13. Patrick Markey‏ @patmarkey Jan 14

        Authors of paper: @OrbenAmy @ShuhBillSkee

        1 reply 7 retweets 46 likes
        Show this thread
      14. End of conversation
      1. New conversation
      2. Adam Cummings‏ @adamkcummings Jan 15
        Replying to @patmarkey

        This seems like a poor analysis. The 3 surveys analyzed each had one question that accounted for the majority of the positive specifications (TV use, Weekday TV use, and "Own a computer?"). Screens aren't inherently bad, it's how we use them, which this study explicitly ignores.

        1 reply 1 retweet 1 like
      3. Patrick Markey‏ @patmarkey Jan 15
        Replying to @adamkcummings

        This is the same data set and questions used by past researchers who have said phones are destroying a generation. The EXACT same questions used. That’s kind of the point of the study. The past studies are not to be believed

        1 reply 0 retweets 3 likes
      4. Adam Cummings‏ @adamkcummings Jan 15
        Replying to @patmarkey

        I understand it's the same surveys used but this analysis treats all the survey questions as identical and then interprets the median coef. as though all technology use have the same effects on depression. "owning a computer" and "social media" have opposite effects so Med. = 0

        1 reply 0 retweets 1 like
      5. Adam Cummings‏ @adamkcummings Jan 15
        Replying to @adamkcummings @patmarkey

        Put another way, on average digital technology use has limited effects on depression, but you're averaging the effects of "owning a computer" and "Social media use", which seem like silly things to average the effects of. Especially if your hypothesis is that social media is bad.

        2 replies 0 retweets 1 like
      6. Patrick Markey‏ @patmarkey Jan 15
        Replying to @adamkcummings

        Totally agree with you! But again, this is the exact issue used in every large scale study on this topic. For example, every study from Twenge suffers from this same issue - yet she often blames SM. The point is that the fear of SM is built on this type of research!

        1 reply 0 retweets 1 like
      7. psychroo‏ @psychroo1 Jan 16
        Replying to @patmarkey @adamkcummings

        It is partly built on this type of research, but there is other evidence too - e.g. the experiment showing that people instructed to spend less time on facebook for a week became happier than controls.

        0 replies 0 retweets 1 like
      8. End of conversation
      1. New conversation
      2. Just Lyle 🎮 🐊‏ @Lyde15 Jan 14
        Replying to @patmarkey

        Does any of this apply to video game use, Professor?

        1 reply 0 retweets 0 likes
      3. Patrick Markey‏ @patmarkey Jan 14
        Replying to @Lyde15

        Not directly but video game scholars have been guilty of using very flexible assessments (eg picking and choosing how to score outcomes to fit their beliefs). Seehttp://www.flexiblemeasures.com/crtt/ 

        0 replies 0 retweets 4 likes
      4. End of conversation

    Loading seems to be taking a while.

    Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.

      Promoted Tweet

      false

      • © 2019 Twitter
      • About
      • Help Center
      • Terms
      • Privacy policy
      • Cookies
      • Ads info