I started this business because I felt there were no good teams in the game industry. And through the business, I’ve discovered many lovely teams. Our customers— every one!— are SO nice. Because of that, this GDC (despite being very busy) has been inspiring and joyful.
-
Show this thread
-
I don’t know why every single customer is lovely to work with. We’ve never turned away someone. Perhaps the not-so-nice teams self-select out, perhaps it’s because we shy away from them. Or maybe there are just lots of good teams, and when you’re in toxic ones that’s hard to see
6 replies 1 retweet 31 likesShow this thread -
Replying to @sehurlburt
I think there are blinders on when you're in a poor situation yourself, and also there is a very, very real sense in which good customers travel in packs, and where a marketing strategy which exposes you to 3 good customers probably exposes you to *lots* of good customers.
1 reply 1 retweet 15 likes -
Replying to @patio11 @sehurlburt
And, conversely, a marketing strategy / segment / etc which exposes you to 3 bad customers probably...
1 reply 0 retweets 5 likes -
Replying to @patio11 @sehurlburt
There's also a bit, but a real bit, of power dynamics, in which the magic armor of "I am not your mere *underling*, behold the terrifying power of the State of Delaware, which has pronounced me not just a person but A Corporate Person" causes toxicity to route around you.
1 reply 1 retweet 17 likes
(Among a decade of other anecdotes, at a SF office:
Receptionist: "Can I help you?"
"Thanks! I'm here to see $CEO." (I look like a standard scruffy engineer.)
"He has a meeting. You'll need..."
"He certainly does. With me."
"YES SIR! Just give me one moment to get a hold of him"
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.