Thanks for reading, @patio11. Really glad to hear you enjoyed the article. Your @IndieHackers interview was one of the most influential for me in terms of the way that I approach my non-Google projects.
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Happy to have been of help! If I can ever do anything for you, drop me a line.
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If you think it's bad that we do this with engineers, consider how *executive* compensation works - quarterly cycle, ignoring long term or side effects, often based on something the exec didn't even do themselves.
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We focus on short-term local impact because it's *easy* to measure, not because it's the *right* measure. Looking for keys under the lamp-post.
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This is also probably how Google ends up with 15 different chat products: have to launch something to be promoted.
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And messaging products, unless you mean the same. Also, killing Google Talk was a huge blunder on their part. It was a great product. Hangouts sucks, not only by comparison, but in an absolute sense.
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Most of it applies to Red Hat as well (although the break point for switching to optimising for what looks good to a promotion committee vs focusing on what's actually beneficial to the company's customers is at Principal rather than Senior)
Thanks. Twitter will use this to make your timeline better. UndoUndo
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Goodhart's law. Works at every place and at every scale.
Thanks. Twitter will use this to make your timeline better. UndoUndo
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I think a lot of people will read this and think google is messed up rather than thinking how the conclusion about your job being a business relationship applies to then. Which is too bad. Really good article though.
Thanks. Twitter will use this to make your timeline better. UndoUndo
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Seems to me like another interaction with Moloch! A mindless, undesigned system that does what it can, not what it should. Misalignment of incentives is a terrible way to be. http://slatestarcodex.com/2014/07/30/meditations-on-moloch/ …
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And yet, be very, very careful with large *designed* systems... You can design a system, but you can't get a real-world system to function consistently as designed after you add more people.
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