When a SaaS app only gets e.g. $20 worth of paying accounts in the first month... that's totally fine. Plenty of SaaS apps start out that way. You simply start climbing the Long Slow SaaS Ramp of Death.
-
-
Meanwhile, expect to have problems explaining to e.g. contractors for videogames "I need an invoice." "A what?" "A piece of paper, with numbers on it, corresponding to what you are charging me, so that I can put it in my books." "Lol make games not books!"
Show this thread -
You don't have to feel comfortable with the business parts of running a software company as of day one, but you've got plenty of time to learn, and a SaaS business is a great springboard for doing it. A video game business... not so much.
Show this thread
End of conversation
New conversation -
-
-
Yes x10! Now, help me figure out how to come up with the right idea to turn into one of these B2B SAAS, that’s the biggest challenge now that I’m already convinced it’s a great way to go.
Thanks. Twitter will use this to make your timeline better. UndoUndo
-
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.