When a SaaS shop thinks of "assets", they think things like "an email list", "a customer account", "a guide which is a repeating source of new trials for us." SaaS assets generally appreciate, rather than depreciate. (Slight oversimplification because Twitter.)
-
-
If you write SaaS for a living you will not find yourself drawn into any of the "the fights are so vicious because the stakes are so small" dramas which periodically sweep the videogame sector.
Show this thread -
If you're doing a software business you will find yourself drawn into Business (TM) and you will find that every relationship you have with vendors/clients/employees/etc starts to take on Real Business (TM) characteristics... and that this is normal and expected in B2B.
Show this thread -
Meanwhile, expect to have problems explaining to e.g. contractors for videogames "I need an invoice." "A what?" "A piece of paper, with numbers on it, corresponding to what you are charging me, so that I can put it in my books." "Lol make games not books!"
Show this thread -
You don't have to feel comfortable with the business parts of running a software company as of day one, but you've got plenty of time to learn, and a SaaS business is a great springboard for doing it. A video game business... not so much.
Show this thread
End of conversation
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.