Distribution for games is horribly (and horribly concentrated, on -- basically -- Steam). Games have useful economic life measured in weeks.
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It's getting slightly better due to "early access" but traditionally the minimum saleable product was also the last thing you shipped.
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I have been in neither but the indie games business seem to be a lot worse to work in.
Thanks. Twitter will use this to make your timeline better. UndoUndo
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