This is your periodic reminder: don't work in video games. You will be horribly exploited. https://www.develop-online.net/news/squad-devs-blast-kerbal-space-program-studio-for-high-crunch-and-low-pay/0220059 … https://news.ycombinator.com/item?id=12639564 …
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Replying to @patio11
It worked well for Minecraft... maybe the key is just to make sure you own your work?
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Replying to @cperciva
I think that's sort of the exception that proves the rule, but generally, developers should certainly try to own work.
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I think we should probably assume one of a) work you can show / own / be seen doing or b) Google's offer. Well, at least one of.
8:09 PM - 4 Oct 2016
from Meguro-ku, Tokyo
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