An innovation I saw recently in "free-to-play" games: selling the ~$25 package of pseudo-currency for $10 but delivering daily for 30 days.
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same. I try not to play games with a virtual currency one can buy for real $ but not sell. Not what I want to support more of.
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having a bunch of ideal marks - i.e. kids - in the house makes me even more sensitive to how insidious the model is.
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