An innovation I saw recently in "free-to-play" games: selling the ~$25 package of pseudo-currency for $10 but delivering daily for 30 days.
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I swear there's a siren song from F2P to me, both as player and as someone who'd be good at making it tick. Mostly resisted, thankfully.
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same. I try not to play games with a virtual currency one can buy for real $ but not sell. Not what I want to support more of.
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