At current memory consumption per player one service is going to need ~50 gigs or so of RAM on launch day. This less scary than expected.
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@patio11 that would not even warrant a raised eyebrow at Eve Online HQ -
@gcouprie I'm having a bit of trouble adjusting to notion that it's 10 copies of my last company's entire deployment, for a microservice. ;) - 1 more reply
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@patio11 A friend was just pricing out a decent dev machine. Turns out that 128gigs is now totally feasible. RAM sure is cheap...Thanks. Twitter will use this to make your timeline better. UndoUndo
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