"The video game industry has a worker abuse problem." Well-known, but have to keep repeating this: see HN: https://news.ycombinator.com/item?id=10309234 …
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@patio11 Intrigued by the parallels between game companies and Japanese megacorps. Only difference is employees of the latter don’t quit. -
@kansaichris Japanese salarymen say "At least we're not in games." and game devs say "At least we're not in animation." - 4 more replies
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@patio11 I often wonder if there's some insane genius out there that finds young devs with passion, then treats them really well... -
@patio11 ..sends them home at 5:30 consistently and grows them as employees.. What would a place like that look like after 10 years? - 1 more reply
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@patio11 Just the cycle can be shorter: they actually leave after a year of exploitation. Have been in a manager's position, not the best. -
@uibreakfast@patio11 In my experience, it takes ~3-6 months to get familiar with a new job and ~3 years to lose interest and leave.
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@patio11 sounds similar to the public accounting industry -
@m_haines25@patio11 and the engineering industry...#Entrepreneur >#WorkingAJob
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@patio11 I was in the industry for 18 years and had to get out. Expectations of ridiculous hours with no extra pay are standard.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@patio11 And then they are totally surprised when the quality isn't there... Juniors without seniors don't build quality large systems!Thanks. Twitter will use this to make your timeline better. UndoUndo
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