I think we’re excessively surprised as to what happens if you e.g. read literally every book in the library on WWII. Intuitively, we know what is likely to happen. We discount the possibility of it happening for a 10 year old to protect our understanding of the status of adults.https://twitter.com/Halsrethink/status/1259694101865418752 …
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One level out from “I totally believe a bright 10 year old could memorize literally every capital ship in the Imperial Japanese navy by outline; that would be an unexceptional level of expertise or dedication to bring to Minecraft”, what does this suggest about nudges to make?
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Because I think one level out from “Some ten year olds can have graduate student levels of understanding of raw historical facts, but we can’t acknowledge that” is probably “Some ten year olds can be about as productive as graduate students at e.g. programming X models, but...”
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And while I know there is a strong undercurrent of “Lets let kids be kids! Crickey the endless competition is value destroying!”, I don’t think it is a bad thing for society if we present children the choice of “Say as you do your voyage of self discovery have you considered...”
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“... that for the effort you’re about to spend on League of Legends you could, and I’m going to just throw this possibility out there, create something that society values in the hundreds of thousands of dollar range. Just a thought; part-time job at McDonalds also an option.”
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Replying to @patio11
I think that's part of it though - video games aren't an effort. They are a passion, they don't feel like work. And the 10 year old memorizing the ships doesn't feel like doing that is work either. Nor does the kid programming for fun. But if feels like work... the magic is gone.
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League of Legends and selling software over the Internet pushed a lot of the same buttons for me, and I think we can likely self-modify with respect to what we find fun or effortless (or conversely, what we find grindy).
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