I think we’re excessively surprised as to what happens if you e.g. read literally every book in the library on WWII. Intuitively, we know what is likely to happen. We discount the possibility of it happening for a 10 year old to protect our understanding of the status of adults.https://twitter.com/Halsrethink/status/1259694101865418752 …
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“That sounds like a ludicrous hypothetical.” I literally know high school students who sold mid $X0k of e-books which were not obviously different in artifact character than a well-executed school project, and I think I have a really well-calibrated understanding of SaaS math.
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I think that's part of it though - video games aren't an effort. They are a passion, they don't feel like work. And the 10 year old memorizing the ships doesn't feel like doing that is work either. Nor does the kid programming for fun. But if feels like work... the magic is gone.
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League of Legends and selling software over the Internet pushed a lot of the same buttons for me, and I think we can likely self-modify with respect to what we find fun or effortless (or conversely, what we find grindy).
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for such children, most of our relationship with the adult world tended to be them actively stopping us from doing so
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So Greta did exactly this. US society was very unhappy about it and blatantly attacking her asking her to be a kid instead
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Some of us converted the effort we spent on the 90s equivalent of League into careers netting much more. :)
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Wish my parents understood that. Eventually you learn to stop listening.
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That, right there, is where you go off the rails. By all means, encourage kids to pursue exploration and creation instead of consumption. But don't tie it to money and the completely broken values associated with it. And especially don't coerce them by threatening their future.
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But even if you discard the moral argument, it's dishonest. Because frankly, playing video games doesn't mean you'll end up with a part-time job at McDonalds. Neither does studying international affairs (or computer science, for that matter) guarantee a high-paying future.
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Any ideas on ways we can do a better job to convince more smart people, at a large scale, to try more content creation, whether it is an ebook, company, SaaS, creative work of art, etc? I see many with *amazing* potential in these areas only consume video games for decades on end
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