Animal Crossing is now Lillian's favorite game by miles. All the fun of running around picking up things in forests from Zelda, none of the scary goblins, and very forgiving of players basically new to video games. (Limited simultaneous input manipulation required, etc.)
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*gain for a limited time, resets after you *don't* play for a while Anyhow: same mechanic, different framing, *entirely different* player response due to psychology. "Rest doesn't punish hardcore people for playing like fatigue did, it's just giving casuals a bit of a boost!"
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Plants vs Zombies became a lot more interesting to me once I realized it was about deferring unnecessary expenditures in favor of building up investments so your later life will be vastly easier
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