Animal Crossing is now Lillian's favorite game by miles. All the fun of running around picking up things in forests from Zelda, none of the scary goblins, and very forgiving of players basically new to video games. (Limited simultaneous input manipulation required, etc.)
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That might be the most brilliant game design decision since WoW replaced their fatigue meter (50% penalty to XP gain after you play for a while) with the rested meter (100% bonus to XP gain for a limited time after you play for a while; double all XP costs).
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*gain for a limited time, resets after you *don't* play for a while Anyhow: same mechanic, different framing, *entirely different* player response due to psychology. "Rest doesn't punish hardcore people for playing like fatigue did, it's just giving casuals a bit of a boost!"
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