Also a fun parent/child game since we can cooperate to pick up sticks ("You face the stick I'll hit the pick-up-stick button"), discuss short-term and medium-term goals, etc. It's interesting watching her pick up "Oh I should pick *more* grass now because I'll need it later."
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Also it appears I'm going to be having the mortgage discussion with my children much, much earlier than I expected to have it, which is kinda on brand for me. No word yet on whether the mortgages are securitized or what Nook Inc's capital structure is like. A pity.
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"Interest-free mortgages are totally unrealistic." I mean, cross-subsidization makes the world go round in financial services. There's a spreadsheet that could totally justify this, at least in a hypothetical world where the unit economics on staffing this island made any sense.
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I wonder whether people's enjoyment of this game depends on whether you see the raccoons as rapacious landlords exploiting the players' labor or as gentlemen of poorly-explained means who enjoy subsidizing wilderness-themed island adventures as a way of giving back to community.
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On a less joking level, isn't it just a brilliant game design to invert the standard "Accumulate X resources to unlock Y content" progression treadmill? "Here's Y. You now owe us X resources. If you pay off this Y, which you'll feel invested in, more gifts more loans!"
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That might be the most brilliant game design decision since WoW replaced their fatigue meter (50% penalty to XP gain after you play for a while) with the rested meter (100% bonus to XP gain for a limited time after you play for a while; double all XP costs).
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*gain for a limited time, resets after you *don't* play for a while Anyhow: same mechanic, different framing, *entirely different* player response due to psychology. "Rest doesn't punish hardcore people for playing like fatigue did, it's just giving casuals a bit of a boost!"
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Oh totally Patrick! My 6-yr old son is now reading at a 2nd grade level JUST so he can play Animal Crossing

It also feels nice to introduce him to video games with such a peaceful welcoming game :)Thanks. Twitter will use this to make your timeline better. UndoUndo
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Yes, my wife & 7 yo daughter went from playing BotW together (with wife on controls) to alternating their own control of their characters in AC. The 7yo loved the story in Zelda but overall enjoys being able to fully participate in AC.
Thanks. Twitter will use this to make your timeline better. UndoUndo
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5yo loves Stardew Valley for, I guess, similar reasons. We'll have to try AC if he ever tires of SV.
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