Web (cross platform): majority of revenue, took years to build up Mobile games, mobile apps: First source of revenue, pretty reliable and good revenue High end desktop games: Starting to see revenue after years, in the minority of sales, even though saw high interest right awayhttps://twitter.com/scottmichaud/status/1154896008863784961 …
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The alternative isn’t “do an engineering sprint” it’s “staff a compression team” and that’s, finger to wind, $3 million a year all in, for essentially the minimum viable AppAmaGooBookSoft engineering team. (4 engineers at mixed seniorities, one EM, overheads)
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P.S. if you are selling into a software company, peanut gallery, positioning your license/service/consulting gig as “less than one head[/headcount]” is a great way to do it.
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Do u mean the video game software os written nearly for free?
Thanks. Twitter will use this to make your timeline better. UndoUndo
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