It’s curious how common this pattern is in creative industries. I think the mismanagement is more burned into the culture of the industries than structural.https://twitter.com/Patrick_Macias/status/1139322033735520256 …
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I'm under the impression that the video game industry is really, really competitive at essentially every level. I think it'd be interesting to see a comparison between that and the film industry, where I suspect a more legacy gatekeeping keeps established players more comfortable
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I don't think either of us thinks the mismanagement is a "mistake." I do think maybe the seductiveness of being in an industry like anime or video games creates different kinds of selective pressures that could possibly run everyone off a cliff simultaneously
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My pet theory for stuff like this is that people like power— telling people what to do, having a visible impact on them— more than they like succeeding at business objectives. Partly because the former is easy to measure, and the latter is really hard, esp. for mid-level folks.
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I’ve also worked with people who genuinely believe that pressure and “a sense of urgency” makes people more productive, because despite all the evidence to the contrary it feels true and is easy to generate anecdotal evidence for.
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