It’s curious how common this pattern is in creative industries. I think the mismanagement is more burned into the culture of the industries than structural.https://twitter.com/Patrick_Macias/status/1139322033735520256 …
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Here’s the conclusion I feel forced into: I think management in the video games industry (at a certain tier; studio heads and maybe a level or two down) is succeeding in their objectives. Those objectives only incidentally produce productivity and profits.
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I'm under the impression that the video game industry is really, really competitive at essentially every level. I think it'd be interesting to see a comparison between that and the film industry, where I suspect a more legacy gatekeeping keeps established players more comfortable
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