It’s curious how common this pattern is in creative industries. I think the mismanagement is more burned into the culture of the industries than structural.https://twitter.com/Patrick_Macias/status/1139322033735520256 …
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By “defect/exit option” do you mean the alternative that employers are competing against with their compensation offers? If so, I guess the answer is going indie, which obvs requires some capital and a high tolerance for risk that isn’t available to everyone.
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Yeah. Might not necessarily be a reconfiguration in their industry, either; I could imagine e.g. commercial effects houses being just a better place to work in than closer to the industry. (Offered as an example; no idea of the actual work environments.)
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For programmers, it’s fairly easy; the particular skills needed for gamedev are in high demand. Finance, HFT, Google, Microsoft, etc; basically any high performance work, of which there is a lot.
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For the artist side (vfx, modelling, etc) it’s less clear. There are some adjacent industries like VFX houses, but from what I hear from former colleagues that jumped ship, working conditions there are even more abysmal.
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People want to work on cool stuff like games and anime and some people abuse that. Also if you publicly announce a release date for a movie or game you create a hard deadline
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one thing I learned early in my career is that it doesn't matter (too) much what you are doing, what matters the most is how you are doing it.
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