It’s curious how common this pattern is in creative industries. I think the mismanagement is more burned into the culture of the industries than structural.https://twitter.com/Patrick_Macias/status/1139322033735520256 …
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Where is the defect/exit option in cultural industries, incidentally? That’s a sincere question; I don’t understand them well enough on the producer side to know.
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I'm curious, do you have a source I can read on those "explicit plans to burn through" employees?
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Peanut gallery: can someone Google fu up the games industry presentation which explicitly said that the ideal employee is a single twenty something man with autistic tendencies? If you know the doc I’m talking about you know exactly the doc; I have not been able to find a copy.
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I'm guessing it's because games and other cultural products are very hit based, and hit's revenue only typically last for the few months that they make most of their sales. It makes every new item a new company basically, vs something sustainable.
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While google and friends create a stable product that you can prove that engineer N+1 adds +$millions in additional profit with automated analytics, which boosted demand significantly and create the market we have today.
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