e.g. Video games and Google hire very comparable employees to do very comparable work but, while I’ve got a lot of reservations about Big Daddy G’s treatment of employees, only one of them explicitly plans to burn through 30 year olds.
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Where is the defect/exit option in cultural industries, incidentally? That’s a sincere question; I don’t understand them well enough on the producer side to know.
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A *lot* of this seems explicable by the poor assumption that doubling staff can halve production time. Not true anywhere and nowhere less than in creative spaces. It's very hard to extend creatives' productive time, but easy to eat it up in within/between-teams communication
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See, maximal charity says “It’s just a mistake” but I am a capitalist and the first rule of capitalism is that when every firm in an industry makes the same mistake it may or may not be mistaken but it’s definitely not an accident. They *think* they’re winning with this method.
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I suspect the same thing, based on, e.g., the prevailing attitude towards open-floorplan offices for software developers in US companies. Plenty of evidence about open offices exists, but folks with the power don’t want to rock the boat by considering it.
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When people join an industry because they love the subject matter (and there's more people who want that job than jobs) there really isn't much penalty for repeated "death march" scenarios. If someone junior quits they'll be quickly replaced.
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