Factory Town is a worthy successor to (and largely improvement on) Factorio. It’s... you optimize supply lines so your cattle are fed to poop out enough fertilizer to sew the wheat to make the flour to bake the bread to make the sandwich to sell to the town to find magic research
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“It is a poop logistics simulator?” Life is a poop logistics simulator; you’re just abstracted from it most of the time.
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The biggest point of differentiation from Factorio is early peon units that you’ll use for resource gathering and logistics before mostly replacing them with factory lines, as borglike efficiency intended.
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Also it doesn’t suffer from Factorio’s color palette, which is the only game that ever gave me crippling migraines under moderate use.
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Other difference from Factorio: relatively less focus on fine resource movement (one resource per hex at all times); much more emphasis on the Z axis. (About which, oh God, dwarven network engineers would look at my multilevel spaghetti and say “Oh that ain’t right.”)
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Replying to @fenomas
Most fun first 4 hours of any indie game I’ve played since... Big Pharma?
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Replying to @patio11
Really! The trailer makes it look like a Cities Skylines kind of thing, all simulation and no game. mumble mumble have to check it out..
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All conflict in the game is essentially internal to the player; as you get more tools available perfect play becomes harder but remains envisionable, and mostly it's "Do you want to pursue that."
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Replying to @patio11
Thanks for the info! On the flip side, It's the only 3D game I've ever played that doesn't have an "invert-Y-axis" option. Well, first one since Doom maybe. Perils of early access...
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