Factory Town is a worthy successor to (and largely improvement on) Factorio. It’s... you optimize supply lines so your cattle are fed to poop out enough fertilizer to sew the wheat to make the flour to bake the bread to make the sandwich to sell to the town to find magic research
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Also it doesn’t suffer from Factorio’s color palette, which is the only game that ever gave me crippling migraines under moderate use.
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Other difference from Factorio: relatively less focus on fine resource movement (one resource per hex at all times); much more emphasis on the Z axis. (About which, oh God, dwarven network engineers would look at my multilevel spaghetti and say “Oh that ain’t right.”)
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