Factory Town is a worthy successor to (and largely improvement on) Factorio. It’s... you optimize supply lines so your cattle are fed to poop out enough fertilizer to sew the wheat to make the flour to bake the bread to make the sandwich to sell to the town to find magic research
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The biggest point of differentiation from Factorio is early peon units that you’ll use for resource gathering and logistics before mostly replacing them with factory lines, as borglike efficiency intended.
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Also it doesn’t suffer from Factorio’s color palette, which is the only game that ever gave me crippling migraines under moderate use.
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Other difference from Factorio: relatively less focus on fine resource movement (one resource per hex at all times); much more emphasis on the Z axis. (About which, oh God, dwarven network engineers would look at my multilevel spaghetti and say “Oh that ain’t right.”)
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Did you know there is an order of magnitude range in normal human poop frequency? It's crazy
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Holypoop, what? 10 times a day?
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I have a baby and two cats so every time I take out the trash it's mostly diapers and used cat litter.
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You tweeted this from the toilet, didn't you, Patrick?
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Admitting that most of my day is poop logistics might be helpful.
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