“It is a poop logistics simulator?” Life is a poop logistics simulator; you’re just abstracted from it most of the time.
-
-
Show this thread
-
The biggest point of differentiation from Factorio is early peon units that you’ll use for resource gathering and logistics before mostly replacing them with factory lines, as borglike efficiency intended.
Show this thread -
Also it doesn’t suffer from Factorio’s color palette, which is the only game that ever gave me crippling migraines under moderate use.
Show this thread -
Other difference from Factorio: relatively less focus on fine resource movement (one resource per hex at all times); much more emphasis on the Z axis. (About which, oh God, dwarven network engineers would look at my multilevel spaghetti and say “Oh that ain’t right.”)
Show this thread
End of conversation
New conversation -
-
-
Always amuses me that we’ve basically turned https://en.wikipedia.org/wiki/The_Limits_to_Growth … into a series of games. The modern “fiddling while Rome burns.”
Thanks. Twitter will use this to make your timeline better. UndoUndo
-
-
-
Have you checked out Satisfactory (to be released)? Seems like real fun!https://youtu.be/i5TogHASrCo
Thanks. Twitter will use this to make your timeline better. UndoUndo
-
-
-
oh no. this is not going to end well for me
Thanks. Twitter will use this to make your timeline better. UndoUndo
-
-
-
Yeah but can you fire railway gun at aliens?
-
I think the most aggressive thing in the game is deleting your peons after you’ve replaced them with AI.
- 1 more reply
New conversation -
-
-
big claim, will investigate!
Thanks. Twitter will use this to make your timeline better. UndoUndo
-
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.