What companies/products do not have constraints, iterate, or improve with each generation?
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Pfff.
My airmouse+trackpad headset controller product totally popped out of my head fully formed and fully functional. That’s why I launched on schedule six years ago! 
Oh wait...
I still haven’t launched it.
Never mind; I was thinking of a different timeline.
pic.twitter.com/rbpuvjRnYB
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On the other hand, I haven’t shipped anything because I knew it wasn’t good enough for everyday use. @TonyRogersVAai has a point about not releasing something that will disappoint. But my device doesn’t require a pre-established community of active developers, and yours does.
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Would be cool to test your airmouse!
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Thanks! I’ll get one to you when I’m more satisfied with it.
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10 Build; 20 Ship; 30 Learn, Adapt, Overcome; 40 Goto 10; Run
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Your BASIC roots are showing!
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In BASIC we numbered our lines 10 apart so we could insert things we wanted later on. So you could add 15 Test in between build and ship for example.
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Replying to @OttawaPete @Noah_A_S and
Ah… never mind Rio. I was clearly too isolated to know such techniques, living in Tennessee in the early 80s, I didn’t know many other “programmers.”
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Man, I still remember trying (and mostly failing) to write a Scrabble game on my Atari IIe in BASIC. The green glow of the pages and pages of spaghetti code...
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Replying to @patchedreality @chrisgrayson and
Lol! Just realized I wrote Atari IIe, and not Apple IIe.
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