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paoloardoino's profile
Paolo Ardoino
Paolo Ardoino
Paolo Ardoino
Verified account
@paoloardoino

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Paolo ArdoinoVerified account

@paoloardoino

CTO @bitfinex + CTO @tether_to [Views are my own]

London
github.com/prdn
Joined January 2010

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    1. Paolo Ardoino‏Verified account @paoloardoino 28 Aug 2020

      1/10 A thread about memories Yesterday I was part of a great interview (it will be released soon) and we briefly discussed my background / history as a developer. It made me re-think to all the projects I developed in my career and a really particular one came to my mind.

      2 replies 11 retweets 90 likes
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    2. Paolo Ardoino‏Verified account @paoloardoino 28 Aug 2020

      2/10 When I was 18 (2003/2004 ish), at my university, lot of my colleagues were playing to browser games, so I said "I can do a better browser game" (I was just a little tiny bit cocky) I loved table strategy games like Risk so I decided to create a browser MMORPG called WarWidepic.twitter.com/w32jsUzpCk

      4 replies 1 retweet 17 likes
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    3. Paolo Ardoino‏Verified account @paoloardoino 28 Aug 2020

      3/10 It was actually a really complex game. * set on a real world map * gamers could pick any real city in the world (I used a db of cities with their coords) to establish their headquarters * they could build factories, an army with many different weapons (tanks, ships, ...) ...

      1 reply 0 retweets 11 likes
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      Paolo Ardoino‏Verified account @paoloardoino 28 Aug 2020

      4/10 * gamers could move their armies by land (tanks, soliders, ...) or by sea (ships, ...) and conquer other cities * army movement on earth or by sea was calculated at actual travel pace (100 km/h) so it could take days to reach a target citypic.twitter.com/44IGHrLO4z

      1:24 AM - 28 Aug 2020
      • 13 Likes
      • Ameth Rawat (🎩,🔺) Warsux TheSkyhopper Choice Francesco Simonetti Tuur Demeester Paulo Abraão Tbjbu2 hodlonaut 🌮⚡🔑 🐝
      3 replies 0 retweets 13 likes
        1. New conversation
        2. Paolo Ardoino‏Verified account @paoloardoino 28 Aug 2020

          5/10 * gamers could create alliances to help defending a bigger territory Technically it was quite challenging. For the base game UI I used https://openlayers.org/  + openstreetmap + jQuery. Backend was mainly PHP + MySQL + C (for the location service)

          1 reply 0 retweets 11 likes
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        3. Paolo Ardoino‏Verified account @paoloardoino 28 Aug 2020

          6/10 I had to build a really complex in-memory data structure (entire earth boundaries) in order to calculate where tanks/ships could move (land vs sea). High-performance calculation and movement prediction had to be perfect in order to offer a smooth experience.

          1 reply 0 retweets 15 likes
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        4. Paolo Ardoino‏Verified account @paoloardoino 28 Aug 2020

          7/10 Lot of gamers started to use it and contributed with great ideas to increase strategies complexity, in-game weapons, ... I had a lot of fun.

          1 reply 0 retweets 11 likes
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        5. Paolo Ardoino‏Verified account @paoloardoino 28 Aug 2020

          8/10 After a year or so I started working on another really amazing project and decided to sell warwide to a sexy shop owner that loved the game 😊 🍌🥔 The website is still there https://www.warwide.com/  but not sure if the game is still active.pic.twitter.com/rTcUkknjj3

          1 reply 0 retweets 16 likes
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        6. Paolo Ardoino‏Verified account @paoloardoino 28 Aug 2020

          9/10 Unfortunately at that time #bitcoin did not exist yet (it was around 2003/2004), otherwise I could have structured in-game growth goodies paid in sats and maybe organize contests with a prize in $BTC

          1 reply 0 retweets 18 likes
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        7. Paolo Ardoino‏Verified account @paoloardoino 28 Aug 2020

          10/10 Anyway thanks for reading. Here is a potato for youpic.twitter.com/xg3wiUcWlD

          6 replies 0 retweets 76 likes
          Show this thread
        8. End of conversation
        1. Armando‏ @armandoisme 28 Aug 2020
          Replying to @paoloardoino

          Who would put their HQ in Catanzaro? 😂

          0 replies 0 retweets 0 likes
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        1. TheSkyhopper‏ @TheSkyhopper 29 Aug 2020
          Replying to @paoloardoino

          This reminds me of those Koei games. Too bad the IP is sold away. A new 三國演義 (3 Kingdom Romance) game would have a potential penetration of a billion people.

          0 replies 0 retweets 1 like
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