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Göksel Göktas Retweeted
Hey Twitter! Here it is. One of our old demos "Final Audition" remade both in 2D and
#VR in#unity3d. Under the link you'll find binaries ('Releases' tab) and all the source code for you to use. A lot of compute shaders and indirect drawing. Have Fun! https://github.com/bonzajplc/FinalAudition …pic.twitter.com/lxLCtdMBxgThanks. Twitter will use this to make your timeline better. UndoUndo -
Göksel Göktas RetweetedThanks. Twitter will use this to make your timeline better. UndoUndo
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In LA for
#SIGGRAPH17, hit me up if you are down for a drink or twoThanks. Twitter will use this to make your timeline better. UndoUndo -
Göksel Göktas Retweeted
Tupper's self-referential formula is a formula that visually represents itself when graphed at a specific location in the (x, y) plane.pic.twitter.com/8ewmf8OkWj
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Göksel Göktas Retweeted
Wakes up. Checks Twitter. . . . Uh... . . .
Lookups fo...
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Regrets checking Twitter.
Goes back to bed.Thanks. Twitter will use this to make your timeline better. UndoUndo -
Got to work on C# Shaders with a bunch of awesome dudes during our Hack Week! https://www.youtube.com/watch?v=hJZwaaXMfUA …
@unity3d#madewithunityThanks. Twitter will use this to make your timeline better. UndoUndo -
Turns out coding a crappy Brainfuck compiler using LLVM is great fun; available at: https://github.com/gokselgoktas/brainfuck …
@llvmorgpic.twitter.com/SDEXS4X18W
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I am looking into
@rustlang and I like what I am seeingThanks. Twitter will use this to make your timeline better. UndoUndo -
Göksel Göktas Retweeted
Falcon 9 first stage has landed on Of Course I Still Love You — world’s first reflight of an orbital class rocket.
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Adventures in Unity, how not to implement a hi-Z buffer: I shot myself in the foot, and survived to tell! https://github.com/gokselgoktas/hi-z-buffer …
#unity3dThanks. Twitter will use this to make your timeline better. UndoUndo -
Single fetch 3D & 4D value noise functions based on
@iquilezles' and@Stubbesaurus's work https://github.com/gokselgoktas/fast-value-noise …#unity3dThanks. Twitter will use this to make your timeline better. UndoUndo -
Since I got Shenzhen I/O I have been insanely obsessed with it; also, get on my level, yo! Awesome game,
@zachtronicspic.twitter.com/e5zu5tY0nC
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Göksel Göktas Retweeted
Some notes on convolution, Precomputed Radiance Transfer and filtering: http://blog.tobias-franke.eu/2016/10/18/the_convolution_theorem.html …
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Göksel Göktas Retweeted
So this is what I've been working on these last few months at
#unity3d : https://github.com/Unity-Technologies/PostProcessing … More to come in a near future ;)#gamedevThanks. Twitter will use this to make your timeline better. UndoUndo -
I maketh something again; this time a DDA based screen-space ray marcher! https://github.com/gokselgoktas/screen-space-ray-marching-sandbox …
#unity3dThanks. Twitter will use this to make your timeline better. UndoUndo -
Happy Pride, Copenhagen!
#loveislove#cphprideThanks. Twitter will use this to make your timeline better. UndoUndo -
Note to self: next time you think something is ghosting madly due to TAA, make sure it's not just smudge on your screen
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I eat temporal anti-aliasing for breakfast! All day, everyday! CommandBuffers, check. Prettier UI, check. https://github.com/gokselgoktas/temporal-anti-aliasing …
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Göksel Göktas Retweeted
Do you need 3D scenes for rendering research? I just released 32 scenes you can use for free https://benedikt-bitterli.me/resources/ pic.twitter.com/0id5tPBBM3
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