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  1. Retweeted
    Jan 8

    Hey Twitter! Here it is. One of our old demos "Final Audition" remade both in 2D and in . Under the link you'll find binaries ('Releases' tab) and all the source code for you to use. A lot of compute shaders and indirect drawing. Have Fun!

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  2. Retweeted
    19 Dec 2017

    Unity 2017.3 is here! 🎊

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  3. 31 Jul 2017
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  4. 30 Jul 2017

    In LA for , hit me up if you are down for a drink or two

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  5. Retweeted
    6 Jun 2017

    Tupper's self-referential formula is a formula that visually represents itself when graphed at a specific location in the (x, y) plane.

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  6. Retweeted

    Wakes up. Checks Twitter. . . . Uh... . . . 📈 Lookups fo... . . . Regrets checking Twitter. Goes back to bed.

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  7. 30 May 2017

    Got to work on C# Shaders with a bunch of awesome dudes during our Hack Week!

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  8. 28 May 2017

    Turns out coding a crappy Brainfuck compiler using LLVM is great fun; available at:

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  9. 7 May 2017

    I am looking into and I like what I am seeing

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  10. Retweeted
    30 Mar 2017

    Falcon 9 first stage has landed on Of Course I Still Love You — world’s first reflight of an orbital class rocket.

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  11. 23 Feb 2017

    Adventures in Unity, how not to implement a hi-Z buffer: I shot myself in the foot, and survived to tell!

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  12. 2 Jan 2017

    Single fetch 3D & 4D value noise functions based on ' and 's work

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  13. 30 Oct 2016

    Since I got Shenzhen I/O I have been insanely obsessed with it; also, get on my level, yo! Awesome game,

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  14. Retweeted
    19 Oct 2016

    Some notes on convolution, Precomputed Radiance Transfer and filtering:

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  15. Retweeted
    10 Oct 2016

    So this is what I've been working on these last few months at : More to come in a near future ;)

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  16. 17 Sep 2016

    I maketh something again; this time a DDA based screen-space ray marcher!

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  17. 20 Aug 2016

    Happy Pride, Copenhagen!

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  18. 14 Aug 2016

    Note to self: next time you think something is ghosting madly due to TAA, make sure it's not just smudge on your screen

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  19. 14 Aug 2016

    I eat temporal anti-aliasing for breakfast! All day, everyday! CommandBuffers, check. Prettier UI, check.

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  20. Retweeted
    30 Jul 2016

    Do you need 3D scenes for rendering research? I just released 32 scenes you can use for free

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