This is a test I made while coding the new vertex colors paint brush.
It was painted in sculpt mode on a subdivided plane with 4.2M vertices (2K resolution canvas) using only the new default brush. #b3d
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Painting time lapse.
All sculpt mode tools work while painting, so you can use the sculpt mask for creating and editing selections or the topology slide/relax brush as a liquify tool . #b3d
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Whoa! That’s the best demo for vertex painting I’ve seen. I should use it more.
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wouldn't it be 4x the resolution since each square 'pixel' has 4 vertices? so a 2k image would be a 8192x8192 vertex canvas with interpolation between each 'pixel'
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