Andrey @ozkriff Lesnikov

@ozkriff

System programmer, 🦀rustacean, hobby game developer. Working on game. See also & .

Санкт-Петербург, Россия
Joined June 2016
Born 1990

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  1. Pinned Tweet
    Jan 30

    A version of my tactical game is now available on ! It uses a web port of GGEZ engine by : Try to beat the campaign mode online:

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  2. Aug 11

    Interested (maybe already invested?) in using Rust for game development? 🦀🕹️ Please set aside a brief moment to answer this short survey about the current state of our GD ecosystem and what the GD working group can do to nurture it. 🌱

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  3. Aug 8

    Yeah, that sounds familiar :( It's one of the reasons why Zemeroth's development moves soo slowly

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  4. Aug 7

    just reached 600 stars on ! Thanks, folks! Btw, I'm going to release a 0.6 version soon. :)

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  5. Aug 5

    "About the future of : a pure rust 2D and 3D real-time physics engine" post by

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  6. Aug 1

    Possessed imps can run through the whole map, make a lot of attacks, and they won't stop on your reaction attacks. So the player must look closely for potentially possessed imps and be ready to reposition fighters to form a lethal defense line.

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  7. Jul 31

    Imp summoners can now possess imps to give them more action points for a few turns.

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  8. Jul 22

    A more "real-life" example with lots of agents. Still seems to be relatively readable.

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  9. Jul 21

    Added simple effect icons to . Spiral means "stunned", skull means "poisoned".

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  10. Jul 21

    ggez 0.5 has been released by ! (ggez is a lightweight cross-platform game framework for making 2D games with minimum friction) Release notes:

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  11. Jul 18

    I've returned from a vacation in Germany, it's time to work on again! * Added upgrades for Hammerman and Alchemist * Slowed down heavy fighters * Make explosions destroy armor

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  12. Jul 16
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  13. Jun 29

    Adding a basic renown system to as a currency for the campaign mode. Renown is received when you win battles and is spent on upgrading your fighters or recruiting new ones.

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  14. Jun 20

    Added decorative explosion ground marks to . They're slowly disappearing into transparency in three turns.

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  15. Jun 18

    Added ability to upgrade player's fighters between battles in the campaign mode. An upgrade "tree" is described in a separate RON file and only features "heavy" and "elite" (unbalanced) variations of swordsman and spearman for now.

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  17. Jun 16
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  18. Jun 16
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  19. Jun 15

    Added a basic agent info screen to . Now you can look up some stats before recruiting a new party member.

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  20. Jun 12
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  21. Jun 6

    Another hexagonal game that uses ggez/good-web-game, yay! :)

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