A few times @JackRhysider mentions the difficulty in figuring out what bugs to prioritize. I spent most of my efforts trying to do that filtering on the front line: figure out wether a crash is relevant or not at crash time (because you don't want to collect everything!)
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There's a very limited information that you can get at crash time and a very limited time you have to decide wether you want to collect and what! So it has to be crazy fast and smart enough. Hard problems! Sum to that that everyone might want to collect different logs or data.
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I cannot say I really solved the problem. There might not be a solution (unless you collect every single crash). But it was fun to optimize stuff to extract every bit of perf (executing 1m rules in 200ms!) and making things smart through a lot of data analysis.
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